Board of Admissions
Founder of King Digital Entertainment, one of Sweden’s most successful unicorn companies and creators of the gaming sensation Candy Crush Saga. Also the founder of the venture capital firm Sweet Capital. Has been named by Dagens Industri as Sweden’s most influential tech investor.
Founder of the company Women Executive Search which helps companies to recruit with more diversity to leadership positions. Is today the Chief People and Platform Officer at Kinnevik, and an active angel investor in the Swedish startup ecosystem.
Businessman who is the founder and chairman of Avanza, and has been chairman of companies like Creades, eWork, and Klarna. Was a “dragon” in the Swedish version of Dragons Den, which aired on SVT.
Growth and marketing expert with a background at successful startups like Mentimeter and Tictail. Has been a coach at both Sting and SSE Business Lab, and is an active angel investor having made investments in companies like imagiLabs and Mindmore.
Has since 2003 led the digital design agency Doberman, which under her leadership became one of Sweden’s most well renowned and successful agencies. Doberman was recently acquired by EY, where Lisa today is the Chief Experience Officer.
Founder and CEO of Stardoll, the gaming site which became one of the most popular websites for girls aged 10-17. Board member of companies like Dustin, Avanza, Eniro and Sportamore. Investment advisor to Altor Equity Partners and angel investor in companies like Fishbrain, Karma, Estrid, Detectify, Teamtailor and Natural Cycles.
At the age of 22 she founded the successful communications agency Humblestorm. Has been a board member in organisations like MQ, eWork and the Royal Swedish Academy of Engineering Sciences. Named the Entrepreneur of the Year in 2009 by Veckans Affärer.
Head of the Department of Entrepreneurship, Innovation and Technology at the Stockholm School of Economics and the representative of SSE in the Board of Admissions. His research interests revolve around organizational decision-making and transformation processes involving digital technologies.